Korean dating sim game
Your character may speak of destiny and true love, but you as the player know better and are keeping a meta tally of all your conquests.
Japanese cultural critic Hiroki Azuma wrote in his translated book Otaku: Japan’s Database Animals about the contradiction of the dual desire for small narratives and grand non-narrative databases, little quantum set-pieces at the expense of a linear canon story.
As you repeatedly go through one of these games with your different romantic focuses each loop through you'll notice that things in the story can change pretty drastically after a designated turning point, depending on how that particular sim is laid out.
Characters who are hale and hearty in one route will up and die in another, enemies become friends and vice versa.
There are some people who dislike this disjointed storytelling style, such as those found in transmedia properties, so these types of games may just not be enjoyable for them.
The player must accept their limited role in these spaces and do what they can in order to dig the interesting bits out of these games’ juicy narrative databases.Many folks never see Hatoful Boyfriend subtly transform into its final revelatory route that blows everyone's minds.It isn't a good game because it’s hilarious to date pigeons, it's a good game because of what it does to you after you become attached to all the pigeons and then play again one last time in order to "fulfill the promise." The epilogue is the real story.So sure, you may all die at one point or another, but at least it’ll be an interesting story.Seasoned players of dating sims endeavor to experience all the junctures, all the good and the bad, ultimately seeking out their best of all possible worlds.